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Ford Motor Company has unveiled details about its use of Microsoft's HoloLens augmented reality technology in the automotive design process. Ford's design teams have swapped out their clay-sculpting tools -- a staple of the automotive world since the 1930s, when Harley Earl introduced them at Genera...
The SIGGRAPH conference is a year event that focuses on the latest in computer graphics and other interactive arts. It is a multidiscipline show, mixing computer imaging with other physical creations. It is also a crossroads for the film, video game, commercial, research and education industries. It...
There is considerable development activity at the high end of hardware and content creation for virtual reality and augmented reality, as well as such AR aliases as mixed reality, extended reality and others. Most industry investment is aimed at leading-edge gaming and industrial application develop...
Google has introduced a new video format, VR180, developed with input from its Daydream team. The VR180 format, which displays what's in front of the user only, delivers good video quality both on desktop PCs and mobile devices. While VR180 videos appear in 2D on desktops and mobile devices, they ap...
The Tech Museum of Innovation in San Jose, California, last month debuted its Reboot Reality exhibit, which includes numerous installations with an interactive component. Visitors can don Occulus VR headsets to appreciate classical works of art in virtual reality -- a completely new museum experienc...
All of the major video game developers, publishers and console hardware makers, as well as many retail buyers and the gaming press, will descend on Los Angeles for E3 2017 next week. The annual event -- a showcase for computer, video and mobile games and related products -- will kick off officially ...
Microsoft showcased a new series of mixed reality headsets from partner firms Acer, HP, Asus, Dell and Lenovo at Computex 2017. The preview marked the company's commitment to establish Windows 10 as a leading driver of mixed reality capabilities, as well as to open up the market to a wider variety o...
The future is now, or at least it is coming soon. Today's technological developments are looking very much like what once was the domain of science fiction. Maybe we don't have domed cities and flying cars, but we do have buildings that reach to the heavens, and drones that soon could deliver our pa...
Facebook has announced the beta launch of Facebook Spaces, a new app that allows users to connect with friends and colleagues in an interactive virtual reality environment. The app provides a way for social media users to hang out as they might otherwise in person -- even bridging great distances --...
Google on Thursday announced compatibility of its WebVR on Chrome with its low-cost Google Cardboard virtual reality system. It also launched WebVR Experiments, an online showcase for virtuality reality content in development. WebVR became available on Daydream-ready phones earlier this year. The ne...
We seem to have trouble learning that three key elements are necessary for a new technology to take hold: It has to appear complete, it has to be compelling, and it has to seem like a value -- that is, be affordable. Compared to what we have today, the car that opened up the automotive market in the...
Apple is stockpiling resources to make a splash in the augmented reality market. The company reportedly is not only marshaling internal resources behind its AR efforts, but also hiring talented outsiders and acquiring companies with expertise in AR hardware, 3D gaming and virtual reality software. T...
Apple poked a hornet's nest when it removed the standard headphone jack from the iPhone 7. It may do it again by replacing the Lightning port with USB-C in the next iPhone. The Lightning port, introduced in 2012, is used to charge and connect accessories to the iPhone, but Apple reportedly plans to ...
Regular readers will know that I've played games my entire life. I hold deep reverence for the care and attention that go into creating these experiences, and I've rarely met a game I didn't want to conquer. Yet I am nervous about virtual reality. I've tried it and found those disorientating worlds ...